Audio Redesign Reel
A short video demonstrating linear sound design. This reel showcases clips from Starcraft II, Warframe, Desting 2, and a snippet from my implementation reel.
Audio Implementation Reel
The Environment is a unique location created by myself in Unreal Engine 4 using assets from the Unreal marketplace, with audio implementation in Wwise. I wanted to challenge myself for this project by not only designing the environment from scratch, but also implementing a weather system and day/night cycle.
Dynamic Reverb System
I’ve always been fascinated by procedural audio, therefore it felt right to try and implement my own procedural system into a game engine. I’m using Unreal Engine 4 without the help of any middleware programs. The system uses line traces to gather data regarding the geometry surrounding the player in realtime.
ABOUT
Hi, I’m Jamie, thanks for checking out my work! I’m a video game sound designer living in London, UK.
Currently, I am a Sound Designer at La Indiana Sound, working on some awesome unnannounced titles.
Previously, at Frontier Developments I worked as an Audio Designer for multiple projects such as Warhammer Age of Sigmar: Realms of Ruin, Jurassic World Evolution 2 and Planet Zoo.
If I’m not out recording or sound designing, I’m more than likely playing some form of game. I’m passionate about game audio and the technical, imaginative and collaborative world it lets us explore.
Main Skills: Implementation, Wwise, FMOD Studio, UE4, Unity, Visual Scripting, Python, Sound Design, Field Recording, Reaper, Pro Tools
Other Skills: PureData, Max/MSP, Python, basic C++ & C#, version control (Git, SVN), Da Vinci Resolve